Format: PC
Publisher: CDV
Developer: GSC Game World
Introduction
CDV invited me over to see a preview build of the new game from GSC Game
World, American Conquest. When I originally arrived, I wasn't exactly sure what
I'd see, as although I knew the game was an RTS game, I didn't know much else about it.
Once I sat down and the presentation began, it quickly became obvious that
this was a game that was going to capture my attention for quite some time, for
all the right reasons.
American Conquest is an RTS game in pretty much the same mould as most other
similar games, but it is in the details that the game really stands out from the
rest. Developed by the same company behind the seminal Cossacks (a game even
I've played from time to time), American Conquest takes the period in history
between Christopher Columbus' discovery of the new world, and the American War
of Independence some three hundred years later. The aim of the single player
game is, like most RTS games, to complete each scenario as presented, however
each scenario is designed to be as close to history as possible, and each
scenario comes with a mini history lesson. It was gratifying to see that the
very first scenario - based around the initial landing of colonists from the
Santa Maria - was introduced with a brief history lesson, which, for a change,
did not perpetuate the common myth that Christopher Columbus actually discovered
America.
While it is recognised that the vast majority of players will just jump into
the game without reading through the introductory text, it's still a nice touch.
GSC Game World has spent a lot of time on the graphics engine for this game.
It features a full 3D engine, and each vertex can support up to 32 different
textures, making this game one of the most beautiful RTS games around. Each of
the units is individually animated with a complete range of actions, and each
unit has been modeled to be as historically accurate as possible. There are
twelve different nations and tribes, each with their own distinctive - and
historically accurate - clothing, headwear, weapons and buildings.