| XCN: Exclusive Gears of War | // article | ||
| During our visit to Tokyo Jeff from Xboxyde, Hannes from Livegamers and myself (Rob from msxbox-world.com) had the unique opportunity to talk to Cliff Bleszinski the lead designer working on Gears of War and Mark Rein the Vice President at Epic. The discussion was very frank/candid and showed that these guys are real down to earth friendly people to talk to. There were some great moments during the presentation/interview and we really appreciate the time they took out to give us the low-down on Gears of War for Xbox 360. Enjoy! Cliff Bleszinski: As far as the way the narrative goes and you talk about the narrative and you have the main character you have to be very careful when you have a main character with gamers because gamers are very sensitive, gamers are very proud. Over here you have you know your Duke Nukems as your character, he's your over the top character. In the mid range you have your Master Chief, you don't see his face and he says "yeah ok were going in" Then you have Gordon Freeman who is a mute, right! I think in the grand scheme of this game Marcus Fenix is going to be more along the lines of a Sam Fisher type character. He's cool, he's badass, he does talk but he's not so much in your face that it's obnoxious. He's believable and you like him and you want to root for him but at the same time he's an anti hero; so if push comes to shove he can be a dick if he needs to! So in this section, basically the way this is playing out is you're essentially finding a path through the ruined city by keeping light on. Because once you step out of the light the Krill come down and eat you to bits! It's kind of like frogger, but instead of a log your in the light instead of water its little air piranhas (smiles). Were working on showing a new slice of the game for X05, we've kind of tickled in a little bit of the creepy kind of horror elements but it's a bit more shooter focused on this part. For X05 we kind of want to show you the pacing as far as building up some of the scary moments. In X05 were introducing one of the new creatures that the Locust use to attack you that has some unique characteristics. Its not just about enemies that take cover and blind fire and mantle over cover and everything; there's also the different types of creatures the Locusts will use that will fight you in different ways so you have that cool sense of variety when playing the single player. XCN: How complete is the game at the moment? Cliff: Were seeing right now about 50% XCN: When do you think the release will be? Cliff: When it's done (laughs).
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